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Tuesday, April 30, 2019

Video Game Violence Research Paper Example | Topics and Well Written Essays - 2000 words

impression Game Violence - Research Paper ExampleOn the other hand, some motion picture grainys may have potential benefits to children. The games realistic and stimulating character has do it extremely acceptable and trendy to the younger generation. Statistics show that almost 80% of American children, ages 7 to 17 years old, play an average of 8 hours daily. While some games available in the market atomic number 18 suitably wholesome, beneficial and educational for children some games, particularly those with ultra untamed content could be cataclysmic and inappropriate. The intensification of electronic play together with the escalating incidences of youth crimes has led to massive government and police investigations and legislative schemes oecumenic (School Age Video Game Addiction). Majority of conducted studies have been centered on the disconfirming correlation between electronic games and hostile behavior among the youth and assessment of strategies aimed at reduct ion of risks to minors. However, marginal studies have been carried out to prove some probabilities of constructive influences on childrens development (Salonius-Pasternak and Gelfond 6). Despite legion(predicate) researches on the impact of violent electronic games on children, there appears to be as much bewilderment as ever. Why do video games increase violence and aggression among the youth? How do these games appropriate childrens behavior? Why do those children already exposed to violence in society hold games of aggression? We may or may not find convincing answers to link video games with violent behavior. Psychoanalysts, educators, scientists, computer technologists, parents and even commoners may give different opinions and through them, we will be able to generalize the reasons behind their arguments. This article will analyze the different viewpoints of different observers. Potential benefits and negative impacts will be presented, as well as this authors personal analysis on the issue Evidences of exhibited aggressive behavior in children and the growing incidence of crimes move by young gamers are linked with over-exposure to video games however, the probabilities of video games positive influences should not be ignored. Evidences of exhibited aggressive behavior in children and the growing incidence of crimes committed by young gamers are linked with over-exposure to video games however, the probabilities of video games positive influences should not be ignored. In the seventies, modernization and technological innovations introduced electronic game play to society, particularly targeting the interest of the younger generation. Since then, video game play became a major part of childrens daily activities. In the 1980s, classrooms were equipped with computers and later, computers were recognized as providers of knowledge. Studies showed that educational software and games can undeniably have numerous beneficial effects on childrens academi c performance (Kent). The beneficial effects electronic play has on children should not be discounted. Video games are educators. The interactive nature of this electronic media can be highly motivational children become sky-high connected they learn through repetition and are rewarded for skillful

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